And thirdly, out of all the barrel blasting levels in DKC, this one does it the best. I mean since when did bouncy tyres roam the Congo Basin? Instead of those, this level is infested with Klobbers of all kinds, and as annoying as they are, I've always had a soft spot for them. For starters, it's another Jungle level, and in my opinion, it has a slightly nicer colour palette than the rather greyish Jungle Jinx. In my opinion, Klobber Karnage has multiple things that make it the best Lost World level, so good in fact that it makes it to the top ten list. We bid farewell to our last Lost World level in DKC2, Klobber Karnage. As someone who grew up with flash games, this level always reminded me of Level 8 in Super Mario Flash 2, so seeing its original source, that was amazing! You'd think this level is meh, because it's an auto-scroller, and it's long, however, it's got enough things up its sleeze to make it rather one of the best levels! Castle. This is an auto-scroller, where you're standing on a screen-wide platform that slowly goes up, and on the way you need to avoid enemies and getting crushed. Not only that, there's no lava hallelujah! Castle Crush is the first castle level and it goes all out. So to see actual levels that are castle-based, without boss battles infesting the end of them, is quite a unique experience. Donkey Kong typically instead just has you fighting bosses in their respective enviroments. In the Mario series, it's the obligatory nest of every world boss, and sometimes with a lot of lava as well. Normally, a castle isn't something that comes up in mind when you hear Donkey Kong. Normally this isn't the gimmick you think of when I mention eternal relaxation, but strangely enough, there is nothing more relaxing in DKC2, than just traversing barrels, and it's thanks to the theme and music, kinda of similarly with Kannon's Klaim. You feel so much at peace, as you simply just blast from barrel to barrel. I already talked about the bramble theme in Screech's Sprint, and Bramble Blast, being the first one, is by far one of the best experiences in the entire game. But to your surprise, when you first beat the level, you noticed there was a sixth level, Bramble Blast, and playing through it, after suffering through Slime Climb, was one of the best feelings of all time. So far, both of the first two worlds of DKC2 have a total of five levels, and Slime Climb, being the fifth level of Krem Quay, seems like a decent end to the third world, being painfully difficult. Slime Climb is the level when DKC2 starts to get more difficult.